![]() ![]() Known problems with compatibility and bugs >Mods that change how pawns and animals act >Framework Mods (Harmony through Prepare Carefully) ![]() This is basically a Tl Dr of what your mod load order should look something like just in case I have not gotten to fixing this yet. Important Part 2: I just realized that for some reason steam does not like it when you have over 100+ items in a collection and it's having trouble saving the collection list in the order that I want it to. Using the mod mangers auto loader tool works pretty well just make sure the things with the errors goes in the right place. You'll get some errors on somethings but as long as the list looks something like mine these mods should work. IMPORTANT Update: As of 1/13 I have added multiple mods onto this list and I just updated the collection to better reflect what the mod load order should look like. The game runs fine but it runs about as well as you would think Rimworld would run on 150 mods.). ![]() Update: After a bit of play testing I can conclude it is safe to have all of these mods installed all at once(Note: I'm just one guy theirs no possible way I can test every single mod interaction their possibly is however I can play for multiple hours and only experience maybe 1 or 2 errors or crashes. Their probably is a better way to load these mods together (if their is hml I'll test it myself) however I feel like its a miracle that these work as is and I'm a bit scared to touch it. Other Note: The mods I have listed are all listed in order that I have them in my mod load order list. That being said go support your favorite mod developer. None of these mods are actually mine, these are just a bunch I pulled off the steam workshop and they somehow work together with minimal crashes and errors lol. >And of course you cant forget the 20 some odd hair mods and those mods that make you go uwu senapi P >Way more story tellers and 2x population storytellers >Custom starting scenarios and more events >Hospitality and more faction interactions >Better pawn control and more pawn interactions >Call of Cthulhu and other dangerous entities you don't want to deal with >TONS of vanilla mods that add spice of life changes Warning! You probably don't want to use that walmart laptop you got their because these mods can be a bit intensive sometimes. ![]() Makes for an over all immersive yet chaotic experience. This pack of mods I put together basically got everything anyone who likes Rimworld mods could want. I call it Rimworld on Crack 's what it is. It is by no means support for or criticism against, well, anything that's been brought up in this post.This is just a list of about 150 mods (give or take) that I like to use in my Rimworld playthroughs. Note that this is just my musings on why the link's blocked (you can find the link through the first post in the link to the official forums in the OP's post). Easily being able to download Workshop mods without necessarily owning the game on Steam, though, is not in Steam's interest. And in and of itself, that's one of the things driving users to the Steam platform instead of GoG, Epic, Origin, Humble, or any other online retailer of computer games. For the vast majority of users, that's great. For all the flak Steam Workshop mods tend to get, truthfully it's an extremely convenient system that lets you keep track of and automatically download, install, and update the mods you use with little to no interaction or bother to the user. Normally, if you want to use a mod that's on the Steam workshop, you need to own the game on Steam first, or find the mod on a different source like the game's official forums or GitHub or that Russian site that doesn't look quite safe but is the only place to claim to have the mod. If I had to guess, I'd say Steam blocks the link because workshop mods is one of their most effective tools against both piracy and customers using other platforms for purchasing and playing games. ![]()
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